Saké Comments - New HURT N' HEAL Rules.

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New HURT N' HEAL Rules.
11-21-2010, 06:29 PM
Post: #16
Re: New HURT N' HEAL Rules.
Righty - need to know if people thought this was any good or not.

Obviously - it was a very quick game - Very small, and very brutal.

Is it worth me cracking out something larger?

Views on the setting?

What people would like to see added and/or changed?

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11-21-2010, 08:56 PM
Post: #17
Re: New HURT N' HEAL Rules.
Sunstreaker Wrote: Righty - need to know if people thought this was any good or not.

Obviously - it was a very quick game - Very small, and very brutal.

Is it worth me cracking out something larger?

Views on the setting?

What people would like to see added and/or changed?

If anything it was too complicated. Good fun, but I'd rather something a little more old fashioned. There were too many extra rules I think, half of them didn't get used.

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11-21-2010, 09:21 PM
Post: #18
Re: New HURT N' HEAL Rules.
I reckon they'll be more interesting if it lasts a bit longer. I think Skills is a way to give the thing longevity.

I'm posting in the HiSS Tank Hurt n Heal, and it confuses the pants off me... I only log in and post to show support - no understanding of what is actually going on...


Next game more targets, less skills in use?

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11-21-2010, 10:09 PM
Post: #19
Re: New HURT N' HEAL Rules.
new rules wernt hard really, just needs quick posting to get the advantage from them. maybe an equal set of skills would help the game.

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11-22-2010, 12:17 AM
Post: #20
Re: New HURT N' HEAL Rules.
GALVY Wrote:new rules wernt hard really, just needs quick posting to get the advantage from them. maybe an equal set of skills would help the game.

The forces were quite evenly balanced actually... despite the obvious difference in numbers and abilitites!

Points value per ability added to HP was my formula... although I think I may have under-pointed SPREAD THE LOVE... wanna play-test the Zombies a bit more before I commit fully...

I definately think you're right about quick posting - especially in that size of game.

The real point I was aiming at was to try to create a fervour around actually posting - or getting people to post to 'swing the game'.

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11-26-2010, 05:30 PM
Post: #21
Re: New HURT N' HEAL Rules.
Right... who's up for round 2?

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11-26-2010, 07:19 PM
Post: #22
Re: New HURT N' HEAL Rules.
I'm up for it.

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11-26-2010, 07:21 PM
Post: #23
Re: New HURT N' HEAL Rules.
thelastallosaur Wrote:I'm up for it.

Good man!

Anymore for any more?

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11-26-2010, 08:41 PM
Post: #24
Re: New HURT N' HEAL Rules.
Yeah I'm in.

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11-26-2010, 09:04 PM
Post: #25
Re: New HURT N' HEAL Rules.
Good man Grimmy!

Keep 'em coming!

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11-28-2010, 12:33 PM
Post: #26
Re: New HURT N' HEAL Rules.
Count me in!

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11-28-2010, 01:53 PM
Post: #27
Re: New HURT N' HEAL Rules.
Excellent!

The real trick to this game is recruitment. Whoever can recruit the fastest - and at the most crucial moments! - will be victorious. Keep the people coming!

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11-29-2010, 04:56 PM
Post: #28
Re: New HURT N' HEAL Rules.
BUMP!

C'mon people - lets get this going!

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12-01-2010, 07:10 AM
Post: #29
Re: New HURT N' HEAL Rules.
BUMP!

C'mon people! Snowed in at home and pretty bored here!

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